\u003cb\u003eTRANSFORMING EDUCATION WITH VIRTUAL REALITY\u003c/b\u003e \u003cp\u003e \u003cb\u003eThe book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. \u003c/b\u003e \u003cp\u003eVirtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. \u003cp\u003eThis book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. \u003cp\u003eReaders will find in this book: \u003cul\u003e\u003cli\u003ea description of the relationship between virtual reality and student behavior;\u003c/li\u003e \u003cli\u003ea review of VR-enabled tools and techniques for an immersive environment;\u003c/li\u003e \u003cli\u003ea discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; \u003c/li\u003e \u003cli\u003ean overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education;\u003c/li\u003e \u003cli\u003ea look at the future of learning in the context of VR; \u003c/li\u003e \u003cli\u003ea description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential;\u003c/li\u003e \u003cli\u003ea review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; \u003c/li\u003e \u003cli\u003ean explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; \u003c/li\u003e \u003cli\u003ea proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD).\u003c/li\u003e \u003c/ul\u003e \u003cp\u003e\u003cb\u003eAudience\u003c/b\u003e \u003cp\u003eThe book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.