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Procedural Content Generation in Games
Hoofdkenmerken
Auteur: Noor Shaker; Julian Togelius; Mark J. Nelson
Titel: Procedural Content Generation in Games
Uitgever: Springer Nature
ISBN: 9783319427164
ISBN boekversie: 9783319427140
Prijs: € 56,34
Verschijningsdatum: 18-10-2016
Inhoudelijke kenmerken
Categorie: Intelligence (AI) & Semantics
Taal: English
Imprint: Springer
Technische kenmerken
Verschijningsvorm: E-book
 

Inhoudsopgave:

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
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